The Mood is Set in Frankie’s Scrapyard - Cover

The Mood is Set in Frankie’s Scrapyard

By | Development Blog | No Comments

As promised and without further introduction, here’s the latest piece of concept work.

Demo level concept for Second Hand: Frankie's Revenge

This picture sums up the mood and art direction we’re going for. It defines the silhouettes, the color palette, the lighting and the type of material we’re going to build for the game. But this piece of concept is not just for tone setting, it’s going to be an actual part of the demo level. It will definitely take some time to create all the assets but it’s an essential part of having a compelling demo. The trailer we’re going to  put together is meant to get gamers excited about Second Hand and paint a clear picture of how we see the final game. Visuals are obviously a big part of that so we really want to communicate where we’re heading on that front.

Starting from this piece of concept, Gabi – our concept artist – broke it down into modular pieces of different sizes that we will now start building in 3D. Once those are done will start assembling, decomposing and reassembling the level. I am super excited to see if we can nail the style shown in this piece of concept art.

Until next time.

~Alex

Doing it in Style - Cover

Devlog Update: Doing it in Style

By | Development Blog, Game Development | No Comments

Radu and I were planning to write a series of tech articles on some specific physics problems we’ve encountered and how we solved them. Second Hand is physically driven and we spent quite a bit of time in the last month solving the problems that derive from this physicality. Tech articles take a while to write though and we’ve still got loads to do for the prototype so you’ll have to wait a bit more to see how we solved all of the physics in Unity!

Read More
It Begins with a Dare - Cover

It Begins with a Dare. Ludum Dare.

By | Development Blog, Game Development | No Comments

And so the journey of Rikodu begins. Games will be designed, art and sound will be conjured from the ether, code will be crafted (then thrown away and crafted again) and ink will be spilled to tell you this unfolding story. Will it be a good one? Will it be long, wild and interesting? Will it have unexpected twists, stories of tragedy and triumph? Nobody knows, but every story has a beginning so let’s get this one started.

Read More