Second Hand will be at Dev-Play!

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We are super excited to bring Second Hand to Dev-Play, the first Romanian conference about game development!

It’s been awfully quiet around here lately but that’s not for lack of activity. We have in fact been super busy getting a playable build ready for the conference. Rikodu is one of 6 studios who will present their ideas at the Dev-Play Indie Pitch so if you’re attending I hope you drop by to see it. We’re also going to have a booth where you can try the game out and meet some of the devs so don’t be shy, come by and say hi! That rhyme was accidental and I apologize for any damage it may have caused.

Now, back to stuffing more things into the game at the last minute.

~Alex out

The Mood is Set in Frankie’s Scrapyard - Cover

The Mood is Set in Frankie’s Scrapyard

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This picture sums up the mood and art direction we’re going for. It defines the silhouettes, the color palette, the lighting and the type of material we’re going to build for the game. But this piece of concept is not just for tone setting, it’s going to be an actual part of the demo level. It will definitely take some time to create all the assets but it’s an essential part of having a compelling demo. The trailer we’re going to put together is meant to get gamers excited about Second Hand and paint a clear picture of how we see the final game. Visuals are obviously a big part of that so we really want to communicate where we’re heading on that front.

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Doing it in Style - Cover

Devlog Update: Doing it in Style

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Radu and I were planning to write a series of tech articles on some specific physics problems we’ve encountered and how we solved them. Second Hand is physically driven and we spent quite a bit of time in the last month solving the problems that derive from this physicality. Tech articles take a while to write though and we’ve still got loads to do for the prototype so you’ll have to wait a bit more to see how we solved all of the physics in Unity!

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It Begins with a Dare - Cover

It Begins with a Dare. Ludum Dare.

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And so the journey of Rikodu begins. Games will be designed, art and sound will be conjured from the ether, code will be crafted (then thrown away and crafted again) and ink will be spilled to tell you this unfolding story. Will it be a good one? Will it be long, wild and interesting? Will it have unexpected twists, stories of tragedy and triumph? Nobody knows, but every story has a beginning so let’s get this one started.

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